Sunday, June 27, 2010

The Sims 3 Ambition

Widen your Sim’s horizons with a bunch of killer new career opportunities. With The Sims™ 3 Ambitions, decide whether your Sim will be the brave town hero or cause loads of mischief among their neighbors. Make your Sim save the

day as a brave firefighter, change the town as a leading architect, or live on the edge as a tattoo artist. Will your Sim find success as a billionaire high-tech inventor or eke out a living as a bumbling mad scientist? Will they uncover
secrets as a private investigator by dusting for prints or roughing up a suspect for information? Their future is entirely in your hands!

Doom 3 Game

Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004.[7] The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac OS X. Developer Vicarious Visions ported the game to the Xbox console, releasing it on April 3, 2005. British developers Splash Damage also assisted in design for the multiplayer elements of the game.
The game is a reboot of the Doom franchise, disregarding the storylines of the previous Doom video games. Doom 3 is set in 2145 on Mars, where a military-industrial conglomerate has set up a scientific research facility to develop fields such as teleportation, biological research and advanced weapons design. However, the teleportation experiments inadvertently open a gateway to Hell, resulting in a catastrophic invasion by demons. The player, an anonymous space marine, must fight through the base and find a way to stop demons from Hell attacking Earth.[8] Doom 3 features an award-winning game engine, id Tech 4, which has since been licensed out to other developers
The game was a critical and commercial success for id Software; with more than 3.5 million copies of the game sold, it is the most successful game by the developer to date.[9][10] Critics praised the game's graphics and presentation,[11] although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large amounts of enemy characters.[12] The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software in April 2005, while a Doom film loosely based on the series was released in October 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008.[13] The franchise is to continue with Doom 4.

God of war 3 Game

If you finished God of War 2, you know exactly how God of War 3 begins -- with you as Kratos climbing Gaia's back on his way to getting revenge
on the gods. Between letting players fight on the backs of giant Titans, attack with new weapons like the gauntlet-like Cestus, and use new
abilities like the ability to fly vertically in wind tunnels, God of War 3 looks to push the series forward in many ways, but for many the appeal here is to see how it finishes off the trilogy from a story perspective.

Skate 3 Game

Skate 2 was all about becoming a big shot skater, working from the ground up to build a name for yourself. It echoed the path of the franchise itself, with EA having to establish the series as a contender in a market ruled by Tony Hawk. Now, having done all the hard work, Skate exists as brands that people know, but your in-game boarder is still trying to make it big. This time it's all about brand awareness and selling as many boards as possible.
While Skate 3 shifts the focus away from liberating the heavily policed city of San Vanelona, you'll still be taking part in similar activities. This time you're in the brand new Port Carverton, a place that is more accepting of your four-wheeled pastime. By successfully completing challenges you'll gain more reputation and in turn increase the sales of your boards - the end goal being to sell one million. As before, you'll be performing tricks for photos, nailing lines for short films and owning trick spots. New to the series are Own The Lot activities and a variety of team challenges.

Building up a team of skaters, each one customisable, is very simple and happens early on in the story. While skating with AI buddies gives you the sense that you've got a crew, the team events don't really come into their own until you venture online and take part in team challenges with your friends. The entire game can be played online if you wish, with added bonuses for completing the challenges while connected to EA's servers. Online functionality as a whole has seen a number of improvements, most notably in the sharing aspects. Photos, video reels and entire skate parks (the park editor is great, but a lot for skating newcomers to take in) can be shared with the Skate 3 online community, and doing so will help you reach your target of one million boards sold.

Supreme Commander 2 Game

What a strange beast the console real-time strategy game is. Sometimes you wonder why developers even bother. 'Just stick to making it work on the PC', you think. Don't waste your time forcing round PC pegs into square console holes. It's never worked, and it never will.This well-worn argument suffered a severe dent on the release of Halo Wars, the Halo-themed Xbox 360-exclusive RTS; the intuitive radial menu and stripped down gameplay made controlling multiple units with the 360 pad feel less like holding a bunch of thorns than previous console RTS games did. SupCom 2's Xbox 360 incarnation doesn't quite match the excitement of Halo Wars, nor does it include anywhere near as comprehensive online functionality, but it does a great job of making real-time strategy on console intuitive.
The crux of developer Gas Powered Games' effort with its sequel is to make SupCom's huge mech-tacular scope and scale less complex - that much is obvious. There are fewer units, the levelling up system has been chucked out in favour of a tech tree in which you spend research points to upgrade your units and structures, and the user interface is more accessible and easier to manage. But SupCom 2 is still bloody huge as far as RTS games go. You still have to gather resources - in this case "mass" and "energy" - build bases, and make the most of the strengths and weaknesses of the three playable factions: UEF, Cybran, and Illuminate. Best of all, though, the brilliant Strategic Mode, which lets you zoom out - all the way out - and view the battlefield as if some kind of god looking down on little blobs shooting each other with smaller blobs, makes the cut. SupCom purists may baulk, but what made the first game great - loads of robots blowing the crap out of loads of other robots in huge battles - is faithfully reproduced here.
What's impressive about the Xbox 360 version is that it's pretty much exactly the same as the PC version. You can't have as many units at once, and the multiplayer is down from 4v4 to 2v2, but in pure gameplay terms it holds its own. Everything you can do in the PC version you can do here, from quickly building structures and units to sending them off to engage the enemy on multiple fronts. Setting engineer units on "patrol mode" makes the job of micro-management easier, leaving you to concentrate on the exciting job of reducing your enemy's base to rubble. Groups of the same kind of unit can be controlled in isolation, or you can select all of the units you've got with one button press and send them off to cause some havoc. There is a degree of automation in SupCom 2 that you're just going to have to accept. This, for some RTS fans, will give them the fear, but at a time when the likes of Relic are evolving the RTS into squad-based dungeon crawler territory, SupCom 2's detached perspective is a refreshing tonic

Battlefield:Bad Company 2 Game

Battlefield: Bad Company 2 is a first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. The game is a direct sequel to Battlefield: Bad Company and was announced at one of Electronic Arts' earnings conferences[7] and was showcased for the first time at E3 2009. The game was released worldwide in March 2010.
The gameplay in Bad Company 2 is primarily a squad based first-person shooter. Similar to previous titles in the series, the game is played out on large maps with vehicles, aircraft, turrets, unmanned aerial vehicles armed with hellfire missiles, and so on, but the majority of the game is based around infantry combat. Players can score points by performing a variety of tasks that do not involve directly engaging with opposition players. For example, the "engineer" class can score points through the repair of various equipment and vehicles, or the "medic" class can do so by healing his squad and reviving recently killed players. A key gameplay feature introduced by its predecessor, Bad Company, is destructible environments. The improved system is called "Destruction 2.0". It now allows players to completely demolish a building with sustained explosive firepower, resulting in the building becoming a pile of rubble and killing any trapped inside.[8] The game also includes bullet drop, a feature previously seen in single-player games such as the S.T.A.L.K.E.R. series, which causes bullets and other munitions to fall downwards due to gravity.

Along with Battlefield Vietnam, Bad Company 2 is one of only two games in the Battlefield series to show blood[9] without third-party modification. Bad Company 2 features 15 vehicles, including new additions, such as the UH-60 Black Hawk, a quad bike, a three-man patrol boat, a personal watercraft, a ZU-23 mounted on a BTR-D armored personnel carrier, and a UAV helicopter controlled via remote computer terminals. The Mi-24 attack helicopter, dating back to Battlefield 2, has now been replaced by the more capable Mi-28, while the original is reintroduced as a transport helicopter, much like the Black Hawk.
The currently available maps are set in various environments from South America and the mountainous regions along the borders of Russia.[10]

GTA-IV Game


Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North,[15] and released for the PlayStation 3 and Xbox 360 in Oceania, Europe, and North America on 29 April 2008,[16] and in Japan on 30 October 2008.[17] A Windows version of the game was released in North America on 2 December 2008 and in Europe on 3 December.[7][8][6] It was made available on Steam on 4 January 2009.[18] It is the sixth 3D game in the Grand Theft Auto series.
Two episodic packs have since been released for the Xbox 360, the first entitled The Lost and Damned, released on 17 February 2009. The second is entitled The Ballad of Gay Tony, released on 29 October 2009.[19][20] Both episodes were released for PlayStation 3 and Microsoft Windows on 13 April 2010[21] in North America and on 16 April[21] 2010 in Europe

Grand Theft Auto IV is one of the most critically acclaimed video games of all time, receiving an overwhelmingly positive response from critics, with many giving the game a perfect score. It is the all-time highest-rated game among Xbox 360 games and PlayStation 3 games on aggregated review website Metacritic[28] and the highest-rated game on MobyGames and TopTenReviews