The Force Unleashed is a third-person action game in which the player's character's weapons are the Force and a lightsaber.[20] Developers treated the main character's lightsaber like another Force power, and wanted to ensure "something visceral and cool" happened with each button-push.[20] The game has a combo system for stringing lightsaber attacks and for combining lightsaber attacks with Force powers.
Experience points earned by killing enemies and finding artifacts can be used to increase Starkiller's powers and traits.[21] The gameplay is intended to be easy to learn; the development team included "horrible" gamers to help ensure the game's accessibility.[22] Players can casually run and gun through the game, but the game rewards those who take a stealthy, more tactical approach.
The game includes enemies that are easy to overcome; game difficulty arises from presenting these enemies in large numbers that can wear down the player's character.[23] Additionally, enemies learn from the player's character's attacks; using the same attack on different characters can sometimes lead to the player's character doing less damage.[24] The enemies, which number over 50, have various strengths and weaknesses; developers faced the difficulty of effectively placing them throughout the game's varied environments.[23]
Wednesday, June 30, 2010
Tuesday, June 29, 2010
Guitar Hero 5 Game
Gameplay in Guitar Hero 5 is similar to previous games in the series. Using a special game controller, players attempt to match scrolling notes as they appear on screen along a note track to mimic the playing of rock music and other songs. Hitting correct notes in time with the music increases the player's score and builds up the performance meter, while missing notes will cause the meter to drop. Should the meter fall below a certain threshold, the song will end prematurely with the player booed off the stage by a virtual audience. Correctly hitting ten consecutive notes will add to the player's score multiplier by one, up to a maximum of four times the original multiplier. Specially marked sections of the song, if completed correctly, help to build up Star Power, which can then be activated through an action with the controller to further double the current multiplier (up to 8x).
As with Guitar Hero World Tour, Guitar Hero 5 supports the playing of lead and bass guitar through guitar controllers, drums through a drum controller, and vocals through a microphone. Players can also play in groups of up to four local or remote players to form a band, co-operatively playing through a song. Whereas in World Tour, a band could only have one of each instrument, Guitar Hero 5 allows players to arrange for any combination of instruments, including all four players on the same instrument if they so choose.[
While playing in a band, Star Power is now tracked separately for each player, as opposed to collectively for the band as in World Tour.[5] A new play mechanic called "Band Moments" will require all members of the band to play sections of a song successfully to gain rewards, both in a temporary scoring multiplier and visual effects on screen. The Band Revival meter will appear when a player fails out of the song, requiring the other band members to play well as a group together in order to bring the failed player back into the game. Failing to do so will end the song prematurely.
As with Guitar Hero World Tour, Guitar Hero 5 supports the playing of lead and bass guitar through guitar controllers, drums through a drum controller, and vocals through a microphone. Players can also play in groups of up to four local or remote players to form a band, co-operatively playing through a song. Whereas in World Tour, a band could only have one of each instrument, Guitar Hero 5 allows players to arrange for any combination of instruments, including all four players on the same instrument if they so choose.[
While playing in a band, Star Power is now tracked separately for each player, as opposed to collectively for the band as in World Tour.[5] A new play mechanic called "Band Moments" will require all members of the band to play sections of a song successfully to gain rewards, both in a temporary scoring multiplier and visual effects on screen. The Band Revival meter will appear when a player fails out of the song, requiring the other band members to play well as a group together in order to bring the failed player back into the game. Failing to do so will end the song prematurely.
Monday, June 28, 2010
Shutter Island Movie
In 1954, U.S. Marshal Edward "Teddy" Daniels (Leonardo DiCaprio) and his partner, Chuck Aule (Mark Ruffalo), go to the Ashecliff Hospital for the criminally insane on Shutter Island. They are investigating the disappearance of Rachel Solando, a patient said to have vanished from a locked room. Dr. John Cawley (Ben Kingsley), the head psychiatrist, explains that Rachel was institutionalized after drowning her three children.
At last,Andrew finally comes to his senses, and has apparently accepted reality. However, later, while talking to Dr. Sheehan, he once again speaks as if he has regressed into his fantasy world. Dr. Sheehan silently indicates to Dr. Cawley that the roleplay was not successful. Orderlies approach with an orbitoclast. Andrew asks Dr. Sheehan whether it is better to live as a monster or die as a good man before leaving with the orderlies who escort him to receive a lobotomy.
At last,Andrew finally comes to his senses, and has apparently accepted reality. However, later, while talking to Dr. Sheehan, he once again speaks as if he has regressed into his fantasy world. Dr. Sheehan silently indicates to Dr. Cawley that the roleplay was not successful. Orderlies approach with an orbitoclast. Andrew asks Dr. Sheehan whether it is better to live as a monster or die as a good man before leaving with the orderlies who escort him to receive a lobotomy.
Perfect Dark Zero Game
It seems like it's taken an eternity to happen, but classic Nintendo 64 FPS Perfect Dark is finally available on Xbox LIVE Arcade for the Xbox 360. With spruced up 1080p visuals, a slick frame rate and eight-player online multiplayer, this is without a doubt the best version of the game to date, but just how well has the shooter aged in the 10 years since its original release? While there are certainly some areas that modern gamers will find hard to tolerate, Perfect Dark offers considerable bang for your 800 Microsoft Points and a huge dose of nostalgia.
As in GoldenEye, missions can be tackled in three ways: agent, special agent and perfect agent. Each of these difficulty settings introduces new objectives that need to be achieved, so while agent might require you to do little more than flick a switch and get to the end of the level, the latter two options require much more roaming around in order to complete all the objectives. Playing on the most basic agent difficulty should be for beginners only as you end up missing out on more than half the game's objectives and the levels themselves end up feeling really small due to the lack of exploration.
What isn't so great is how the game design hasn't been touched. A problem for some gamers will be the complete lack of map and objective markers. Level designs were great back in the day, but now the samey corridors make navigation somewhat of a pain, and it's easy to get a bit lost. You'll frequently have to complete numerous tasks to achieve a single objective, but the game gives you no information on how close you are to doing this, nor does it give you any indication as to where you need to be heading. Combine this with instant mission failure if you accidentally kill or destroy an item key to an objective, and no mid-mission checkpoints, and some gamers will certainly feel more than a little annoyed during their time with the game.
As in GoldenEye, missions can be tackled in three ways: agent, special agent and perfect agent. Each of these difficulty settings introduces new objectives that need to be achieved, so while agent might require you to do little more than flick a switch and get to the end of the level, the latter two options require much more roaming around in order to complete all the objectives. Playing on the most basic agent difficulty should be for beginners only as you end up missing out on more than half the game's objectives and the levels themselves end up feeling really small due to the lack of exploration.
What isn't so great is how the game design hasn't been touched. A problem for some gamers will be the complete lack of map and objective markers. Level designs were great back in the day, but now the samey corridors make navigation somewhat of a pain, and it's easy to get a bit lost. You'll frequently have to complete numerous tasks to achieve a single objective, but the game gives you no information on how close you are to doing this, nor does it give you any indication as to where you need to be heading. Combine this with instant mission failure if you accidentally kill or destroy an item key to an objective, and no mid-mission checkpoints, and some gamers will certainly feel more than a little annoyed during their time with the game.
Serious Sam HD Game
Serious Sam HD First Encounter is a remake of the 2001 PC original, therefore the Egypt setting of the original is back, as are the men that charge at you and explode in your face. The scorpions that fire gattling guns make a return, as do the sprinting boney beasts, floating heads and men with rotating blades for faces. The enormous beasties that serve as bosses are here too, along with plenty of weapons, pick-ups and secret areas. Serious Sam is an arcade shooter, the kind of which we haven't seen for some time. Playing this HD remake is like you've stepped out of a time machine into the past, and fans of the original will instantly find themselves back in 2001.
For those completely unaware of the series until now, at the time of its release Serious Sam was probably closest in feel and gameplay to the original Doom. There's more depth to the gameplay here, though, with enemies coming at you from all sides, in greater variety and at differing speeds. This is a devilishly difficult game. You're only going to see Serious Sam HD through to its conclusion if you've got great hand eye coordination and the reflexes of a ninja. It's easy to panic when hordes of enemies are bearing down on you, but doing so and wildly firing in all directions is a recipe for disaster.
Little on the market today can be compared to Serious Sam's crazy, relentless action, but the Left 4 Dead series is certainly carrying the torch. Valve's co-op zombie kill-em-up throws wave after wave of enemies at you, but it does so with more intelligence than Croteam's game. Having seen what can be done with swarms of enemies and pacing, Serious Sam HD's completely scripted encounters feel old in comparison, highlighting the game's true age a little more clearly than I'd imagined would be the case.For nostalgia alone, die-hard fans will get a lot out of this HD remake, but gamers who have been spoilt by current genre favourites may well find Serious Sam HD a bit too simple for its own good.
For those completely unaware of the series until now, at the time of its release Serious Sam was probably closest in feel and gameplay to the original Doom. There's more depth to the gameplay here, though, with enemies coming at you from all sides, in greater variety and at differing speeds. This is a devilishly difficult game. You're only going to see Serious Sam HD through to its conclusion if you've got great hand eye coordination and the reflexes of a ninja. It's easy to panic when hordes of enemies are bearing down on you, but doing so and wildly firing in all directions is a recipe for disaster.
Little on the market today can be compared to Serious Sam's crazy, relentless action, but the Left 4 Dead series is certainly carrying the torch. Valve's co-op zombie kill-em-up throws wave after wave of enemies at you, but it does so with more intelligence than Croteam's game. Having seen what can be done with swarms of enemies and pacing, Serious Sam HD's completely scripted encounters feel old in comparison, highlighting the game's true age a little more clearly than I'd imagined would be the case.For nostalgia alone, die-hard fans will get a lot out of this HD remake, but gamers who have been spoilt by current genre favourites may well find Serious Sam HD a bit too simple for its own good.
Superstars v8 Next Challenge Game
A racing game based on the Italian Superstars Championship isn't exactly going to be able to go head to head with the likes of Forza and Gran Turismo in terms of brand awareness here in the UK, but it does allow for a few things that we don't see very often in racers. Superstars V8 Next Challenge features circuits you won't be used to racing in a car, and the TOCA-style suped up road cars will take you back to when the Codemasters series ruled the roost. Milestone's latest Superstars game might be a little too similar to last June's effort for some, but it's still a decent racing title.
Straight off the bat it's clear that V8 isn't the most content-packed title you'll play this year. The single-player modes are essentially a collection of what we've come to expect as the norm in every racing game. There's Quick Race, Time Attack, Race Weekend, Championship and Superstars Licences. Of these, it's Championship that is the meat and bones of the game, placing you in a Superstars championship season, competing in each event, complete with all the pre-race warm ups and qualifying you'd expect.
On the track cars handle pretty well, but just as in last year's game, they have a tendency to snake side to side once you slightly lose control of your backend. The 19-car races are well contested, although not nearly as rough and exciting as races in Forza 3 and GRID, and the 11 tracks all take time to master - they are real-life race tracks after all.Superstars V8 Next Challenge is so similar to its predecessor that it's hard to recommend to existing fans. For newcomers it's competent in key areas, offering a solid handling model and smart visuals, but compared to the best on the market it falls some way short of what's required.
Straight off the bat it's clear that V8 isn't the most content-packed title you'll play this year. The single-player modes are essentially a collection of what we've come to expect as the norm in every racing game. There's Quick Race, Time Attack, Race Weekend, Championship and Superstars Licences. Of these, it's Championship that is the meat and bones of the game, placing you in a Superstars championship season, competing in each event, complete with all the pre-race warm ups and qualifying you'd expect.
On the track cars handle pretty well, but just as in last year's game, they have a tendency to snake side to side once you slightly lose control of your backend. The 19-car races are well contested, although not nearly as rough and exciting as races in Forza 3 and GRID, and the 11 tracks all take time to master - they are real-life race tracks after all.Superstars V8 Next Challenge is so similar to its predecessor that it's hard to recommend to existing fans. For newcomers it's competent in key areas, offering a solid handling model and smart visuals, but compared to the best on the market it falls some way short of what's required.
The Beatles: Rock band Game
The Beatles: Rock Band is a music video game developed by Harmonix Music Systems, published by MTV Games and distributed by Electronic Arts. It is the third major console release in the Rock Band music video game series and, like other games in the series, it allows players to simulate the playing of rock music by using controllers shaped like musical instruments. The game's soundtrack consists of 45 songs by the popular British rock group The Beatles and features virtual depictions of the band members performing the songs. Additional songs and albums by The Beatles were made available for the game as downloadable content.
The game was released internationally on 9 September 2009, coinciding with the release of new, remastered compact disc versions of The Beatles albums. It incorporates many of the gameplay features of the Rock Band series; however, it is not an expansion pack for the Rock Band series and content for it and other Rock Band titles is not cross-compatible. Harmonix co-founder Alex Rigopulos described the game as "... a new, full game title production built from the ground up."[1] Gameplay mechanics differ slightly from previous Rock Band games, including the addition of a three-part vocal harmony system.
The Beatles: Rock Band allows players to perform simulated rock music by providing up to six players with the ability to play three different controllers modeled after music instruments (a guitar controller for lead guitar and bass guitar gameplay, a drum controller and up to three microphones for vocals). Players simulate the performance of rock music by using their controllers to play scrolling on-screen notes. For lead and bass guitar, this is accomplished by holding down colored buttons mimicking guitar frets and pushing the controller's strum bar; for drums, this requires striking the matching colored drumhead, or stepping on the pedal to simulate playing bass drum notes. When singing vocals, the player must sing in relative pitch to the original vocals. A pitch indicator displays the singer's accuracy relative to the original pitch. For songs with multi-part vocals, players need only to stay in tone with the lead singer to score points and keep their performance meter up, but players earn additional scoring bonuses when they successfully complete phrases in harmony.
The game was released internationally on 9 September 2009, coinciding with the release of new, remastered compact disc versions of The Beatles albums. It incorporates many of the gameplay features of the Rock Band series; however, it is not an expansion pack for the Rock Band series and content for it and other Rock Band titles is not cross-compatible. Harmonix co-founder Alex Rigopulos described the game as "... a new, full game title production built from the ground up."[1] Gameplay mechanics differ slightly from previous Rock Band games, including the addition of a three-part vocal harmony system.
The Beatles: Rock Band allows players to perform simulated rock music by providing up to six players with the ability to play three different controllers modeled after music instruments (a guitar controller for lead guitar and bass guitar gameplay, a drum controller and up to three microphones for vocals). Players simulate the performance of rock music by using their controllers to play scrolling on-screen notes. For lead and bass guitar, this is accomplished by holding down colored buttons mimicking guitar frets and pushing the controller's strum bar; for drums, this requires striking the matching colored drumhead, or stepping on the pedal to simulate playing bass drum notes. When singing vocals, the player must sing in relative pitch to the original vocals. A pitch indicator displays the singer's accuracy relative to the original pitch. For songs with multi-part vocals, players need only to stay in tone with the lead singer to score points and keep their performance meter up, but players earn additional scoring bonuses when they successfully complete phrases in harmony.
The Unborn- Movie
The Unborn is a 2009 American supernatural horror-thriller film written and directed by David S. Goyer. The film stars Odette Yustman as a young woman who is tormented by a dybbuk and seeks help from a rabbi (Gary Oldman). The dybbuk seeks to use her death as a gateway to physical existence.[2][3] The film is produced by Michael Bay and Platinum Dunes. It was released in American theaters on January 9, 2009, by Rogue Pictures.
Casey Beldon has nightmarish hallucinations of strange-looking dogs and an evil child with bright blue eyes. While babysitting Matty, her neighbor's son, she finds him showing his infant sibling its reflection in a mirror. Matty attacks Casey with the mirror and tells her, "Jumby wants to be born now."
Casey's friend Romy tells her of a superstition that newborns should not see their reflections for at least a year because otherwise they will die soon. Casey's eyes begin to change color; a doctor asks if she is a twin, and explains the change as tetragametic chimerism and heterochromia. Her neighbor's infant dies, supporting the superstition.
Casey Beldon has nightmarish hallucinations of strange-looking dogs and an evil child with bright blue eyes. While babysitting Matty, her neighbor's son, she finds him showing his infant sibling its reflection in a mirror. Matty attacks Casey with the mirror and tells her, "Jumby wants to be born now."
Casey's friend Romy tells her of a superstition that newborns should not see their reflections for at least a year because otherwise they will die soon. Casey's eyes begin to change color; a doctor asks if she is a twin, and explains the change as tetragametic chimerism and heterochromia. Her neighbor's infant dies, supporting the superstition.
The Sims 3 Game
The Sims 3 is a 2009 strategic life simulation video game in The Sims franchise, originally created by Maxis. It was released on DVD for only Microsoft Windows and Macintosh on June 2, 2009 in North America, June 4, 2009 in Australia and June 5, 2009 in Europe. The Sims 3 will be released on consoles PlayStation 3, Xbox 360, Wii and Nintendo DS on October 26, 2010.[10][11][12] There is also a Nintendo 3DS version in the works.[13] The release date is currently unknown.
The Sims 3 is built upon the same concept as its predecessor. Players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 3, like The Sims and The Sims 2, does not have a defined goal and gameplay is open-ended.
The Sims 3 proved to be an instant success, selling 1.4 million copies in its first week and dominating the sales charts over a month later.[14] Critics issued mostly positive reviews. The Sims 3 gained an 86% score from aggregator Metacritic.
Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." The game includes an optional feature called "Story Progression",this allows all NPC Sims in the neighborhood to autonomously continue as if the player was controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house.
The Sims 3 is built upon the same concept as its predecessor. Players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 3, like The Sims and The Sims 2, does not have a defined goal and gameplay is open-ended.
The Sims 3 proved to be an instant success, selling 1.4 million copies in its first week and dominating the sales charts over a month later.[14] Critics issued mostly positive reviews. The Sims 3 gained an 86% score from aggregator Metacritic.
Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." The game includes an optional feature called "Story Progression",this allows all NPC Sims in the neighborhood to autonomously continue as if the player was controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house.
Sunday, June 27, 2010
Toy story 3 Game
What kid hasn’t dreamed about his or her toys springing to life, each one featuring their own unique personality and special ability? G.I. Joe, Transformers, He-Man, and Teenage Mutant Ninja Turtles may have been our toys of choice as kids, but as adults, we are proud that today’s youth are drawn to cloth-body cowboy and a plastic-spaceman action figure. Perhaps we sound a bit old, but kids these days spend too much time with their MyBooks and iFeels. Therefore, we couldn’t be happier that a whole new generation of kids are being introduced to the wonderful world of toys – plain and simple toys.
OK, that may have been a bit rough on kids. After all, we’re pretty much obsessed with technology and mind-dulling video games. Somehow the creators of Toy Story 3: The Video Game have managed to blend today’s technology with yesterday’s wholesome fun. And what may be the biggest surprise, this is a game based (loosely) on the movie of the same name. It’s pretty much a fact that games based on movies fail, but Toy Story 3 succeeds in offering nearly every gamer a truly enjoyable experience.
The game’s story mode follows Andy’s toys, mainly Woody, Buzz, and Jessie, with a lose tie-in to the actual movie. While the vast majority of the story mode’s eight levels consist of basic platforming, you’ll also get the chance to fly around as Buzz, ride the rails, and even do some entertaining mini-games like racing or discovery quests. This is one of the shortest story modes in gaming; expect to breeze through this quest in roughly four to six hours.
OK, that may have been a bit rough on kids. After all, we’re pretty much obsessed with technology and mind-dulling video games. Somehow the creators of Toy Story 3: The Video Game have managed to blend today’s technology with yesterday’s wholesome fun. And what may be the biggest surprise, this is a game based (loosely) on the movie of the same name. It’s pretty much a fact that games based on movies fail, but Toy Story 3 succeeds in offering nearly every gamer a truly enjoyable experience.
The game’s story mode follows Andy’s toys, mainly Woody, Buzz, and Jessie, with a lose tie-in to the actual movie. While the vast majority of the story mode’s eight levels consist of basic platforming, you’ll also get the chance to fly around as Buzz, ride the rails, and even do some entertaining mini-games like racing or discovery quests. This is one of the shortest story modes in gaming; expect to breeze through this quest in roughly four to six hours.
The Sims 3 Ambition
Widen your Sim’s horizons with a bunch of killer new career opportunities. With The Sims™ 3 Ambitions, decide whether your Sim will be the brave town hero or cause loads of mischief among their neighbors. Make your Sim save the
day as a brave firefighter, change the town as a leading architect, or live on the edge as a tattoo artist. Will your Sim find success as a billionaire high-tech inventor or eke out a living as a bumbling mad scientist? Will they uncover
secrets as a private investigator by dusting for prints or roughing up a suspect for information? Their future is entirely in your hands!
day as a brave firefighter, change the town as a leading architect, or live on the edge as a tattoo artist. Will your Sim find success as a billionaire high-tech inventor or eke out a living as a bumbling mad scientist? Will they uncover
secrets as a private investigator by dusting for prints or roughing up a suspect for information? Their future is entirely in your hands!
Doom 3 Game
Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004.[7] The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac OS X. Developer Vicarious Visions ported the game to the Xbox console, releasing it on April 3, 2005. British developers Splash Damage also assisted in design for the multiplayer elements of the game.
The game is a reboot of the Doom franchise, disregarding the storylines of the previous Doom video games. Doom 3 is set in 2145 on Mars, where a military-industrial conglomerate has set up a scientific research facility to develop fields such as teleportation, biological research and advanced weapons design. However, the teleportation experiments inadvertently open a gateway to Hell, resulting in a catastrophic invasion by demons. The player, an anonymous space marine, must fight through the base and find a way to stop demons from Hell attacking Earth.[8] Doom 3 features an award-winning game engine, id Tech 4, which has since been licensed out to other developers
The game was a critical and commercial success for id Software; with more than 3.5 million copies of the game sold, it is the most successful game by the developer to date.[9][10] Critics praised the game's graphics and presentation,[11] although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large amounts of enemy characters.[12] The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software in April 2005, while a Doom film loosely based on the series was released in October 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008.[13] The franchise is to continue with Doom 4.
The game is a reboot of the Doom franchise, disregarding the storylines of the previous Doom video games. Doom 3 is set in 2145 on Mars, where a military-industrial conglomerate has set up a scientific research facility to develop fields such as teleportation, biological research and advanced weapons design. However, the teleportation experiments inadvertently open a gateway to Hell, resulting in a catastrophic invasion by demons. The player, an anonymous space marine, must fight through the base and find a way to stop demons from Hell attacking Earth.[8] Doom 3 features an award-winning game engine, id Tech 4, which has since been licensed out to other developers
The game was a critical and commercial success for id Software; with more than 3.5 million copies of the game sold, it is the most successful game by the developer to date.[9][10] Critics praised the game's graphics and presentation,[11] although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large amounts of enemy characters.[12] The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software in April 2005, while a Doom film loosely based on the series was released in October 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008.[13] The franchise is to continue with Doom 4.
God of war 3 Game
If you finished God of War 2, you know exactly how God of War 3 begins -- with you as Kratos climbing Gaia's back on his way to getting revenge
on the gods. Between letting players fight on the backs of giant Titans, attack with new weapons like the gauntlet-like Cestus, and use new
abilities like the ability to fly vertically in wind tunnels, God of War 3 looks to push the series forward in many ways, but for many the appeal here is to see how it finishes off the trilogy from a story perspective.
on the gods. Between letting players fight on the backs of giant Titans, attack with new weapons like the gauntlet-like Cestus, and use new
abilities like the ability to fly vertically in wind tunnels, God of War 3 looks to push the series forward in many ways, but for many the appeal here is to see how it finishes off the trilogy from a story perspective.
Skate 3 Game
Skate 2 was all about becoming a big shot skater, working from the ground up to build a name for yourself. It echoed the path of the franchise itself, with EA having to establish the series as a contender in a market ruled by Tony Hawk. Now, having done all the hard work, Skate exists as brands that people know, but your in-game boarder is still trying to make it big. This time it's all about brand awareness and selling as many boards as possible.
While Skate 3 shifts the focus away from liberating the heavily policed city of San Vanelona, you'll still be taking part in similar activities. This time you're in the brand new Port Carverton, a place that is more accepting of your four-wheeled pastime. By successfully completing challenges you'll gain more reputation and in turn increase the sales of your boards - the end goal being to sell one million. As before, you'll be performing tricks for photos, nailing lines for short films and owning trick spots. New to the series are Own The Lot activities and a variety of team challenges.
Building up a team of skaters, each one customisable, is very simple and happens early on in the story. While skating with AI buddies gives you the sense that you've got a crew, the team events don't really come into their own until you venture online and take part in team challenges with your friends. The entire game can be played online if you wish, with added bonuses for completing the challenges while connected to EA's servers. Online functionality as a whole has seen a number of improvements, most notably in the sharing aspects. Photos, video reels and entire skate parks (the park editor is great, but a lot for skating newcomers to take in) can be shared with the Skate 3 online community, and doing so will help you reach your target of one million boards sold.
While Skate 3 shifts the focus away from liberating the heavily policed city of San Vanelona, you'll still be taking part in similar activities. This time you're in the brand new Port Carverton, a place that is more accepting of your four-wheeled pastime. By successfully completing challenges you'll gain more reputation and in turn increase the sales of your boards - the end goal being to sell one million. As before, you'll be performing tricks for photos, nailing lines for short films and owning trick spots. New to the series are Own The Lot activities and a variety of team challenges.
Building up a team of skaters, each one customisable, is very simple and happens early on in the story. While skating with AI buddies gives you the sense that you've got a crew, the team events don't really come into their own until you venture online and take part in team challenges with your friends. The entire game can be played online if you wish, with added bonuses for completing the challenges while connected to EA's servers. Online functionality as a whole has seen a number of improvements, most notably in the sharing aspects. Photos, video reels and entire skate parks (the park editor is great, but a lot for skating newcomers to take in) can be shared with the Skate 3 online community, and doing so will help you reach your target of one million boards sold.
Supreme Commander 2 Game
What a strange beast the console real-time strategy game is. Sometimes you wonder why developers even bother. 'Just stick to making it work on the PC', you think. Don't waste your time forcing round PC pegs into square console holes. It's never worked, and it never will.This well-worn argument suffered a severe dent on the release of Halo Wars, the Halo-themed Xbox 360-exclusive RTS; the intuitive radial menu and stripped down gameplay made controlling multiple units with the 360 pad feel less like holding a bunch of thorns than previous console RTS games did. SupCom 2's Xbox 360 incarnation doesn't quite match the excitement of Halo Wars, nor does it include anywhere near as comprehensive online functionality, but it does a great job of making real-time strategy on console intuitive.
The crux of developer Gas Powered Games' effort with its sequel is to make SupCom's huge mech-tacular scope and scale less complex - that much is obvious. There are fewer units, the levelling up system has been chucked out in favour of a tech tree in which you spend research points to upgrade your units and structures, and the user interface is more accessible and easier to manage. But SupCom 2 is still bloody huge as far as RTS games go. You still have to gather resources - in this case "mass" and "energy" - build bases, and make the most of the strengths and weaknesses of the three playable factions: UEF, Cybran, and Illuminate. Best of all, though, the brilliant Strategic Mode, which lets you zoom out - all the way out - and view the battlefield as if some kind of god looking down on little blobs shooting each other with smaller blobs, makes the cut. SupCom purists may baulk, but what made the first game great - loads of robots blowing the crap out of loads of other robots in huge battles - is faithfully reproduced here.
What's impressive about the Xbox 360 version is that it's pretty much exactly the same as the PC version. You can't have as many units at once, and the multiplayer is down from 4v4 to 2v2, but in pure gameplay terms it holds its own. Everything you can do in the PC version you can do here, from quickly building structures and units to sending them off to engage the enemy on multiple fronts. Setting engineer units on "patrol mode" makes the job of micro-management easier, leaving you to concentrate on the exciting job of reducing your enemy's base to rubble. Groups of the same kind of unit can be controlled in isolation, or you can select all of the units you've got with one button press and send them off to cause some havoc. There is a degree of automation in SupCom 2 that you're just going to have to accept. This, for some RTS fans, will give them the fear, but at a time when the likes of Relic are evolving the RTS into squad-based dungeon crawler territory, SupCom 2's detached perspective is a refreshing tonic
The crux of developer Gas Powered Games' effort with its sequel is to make SupCom's huge mech-tacular scope and scale less complex - that much is obvious. There are fewer units, the levelling up system has been chucked out in favour of a tech tree in which you spend research points to upgrade your units and structures, and the user interface is more accessible and easier to manage. But SupCom 2 is still bloody huge as far as RTS games go. You still have to gather resources - in this case "mass" and "energy" - build bases, and make the most of the strengths and weaknesses of the three playable factions: UEF, Cybran, and Illuminate. Best of all, though, the brilliant Strategic Mode, which lets you zoom out - all the way out - and view the battlefield as if some kind of god looking down on little blobs shooting each other with smaller blobs, makes the cut. SupCom purists may baulk, but what made the first game great - loads of robots blowing the crap out of loads of other robots in huge battles - is faithfully reproduced here.
What's impressive about the Xbox 360 version is that it's pretty much exactly the same as the PC version. You can't have as many units at once, and the multiplayer is down from 4v4 to 2v2, but in pure gameplay terms it holds its own. Everything you can do in the PC version you can do here, from quickly building structures and units to sending them off to engage the enemy on multiple fronts. Setting engineer units on "patrol mode" makes the job of micro-management easier, leaving you to concentrate on the exciting job of reducing your enemy's base to rubble. Groups of the same kind of unit can be controlled in isolation, or you can select all of the units you've got with one button press and send them off to cause some havoc. There is a degree of automation in SupCom 2 that you're just going to have to accept. This, for some RTS fans, will give them the fear, but at a time when the likes of Relic are evolving the RTS into squad-based dungeon crawler territory, SupCom 2's detached perspective is a refreshing tonic
Battlefield:Bad Company 2 Game
Battlefield: Bad Company 2 is a first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. The game is a direct sequel to Battlefield: Bad Company and was announced at one of Electronic Arts' earnings conferences[7] and was showcased for the first time at E3 2009. The game was released worldwide in March 2010.
The gameplay in Bad Company 2 is primarily a squad based first-person shooter. Similar to previous titles in the series, the game is played out on large maps with vehicles, aircraft, turrets, unmanned aerial vehicles armed with hellfire missiles, and so on, but the majority of the game is based around infantry combat. Players can score points by performing a variety of tasks that do not involve directly engaging with opposition players. For example, the "engineer" class can score points through the repair of various equipment and vehicles, or the "medic" class can do so by healing his squad and reviving recently killed players. A key gameplay feature introduced by its predecessor, Bad Company, is destructible environments. The improved system is called "Destruction 2.0". It now allows players to completely demolish a building with sustained explosive firepower, resulting in the building becoming a pile of rubble and killing any trapped inside.[8] The game also includes bullet drop, a feature previously seen in single-player games such as the S.T.A.L.K.E.R. series, which causes bullets and other munitions to fall downwards due to gravity.
Along with Battlefield Vietnam, Bad Company 2 is one of only two games in the Battlefield series to show blood[9] without third-party modification. Bad Company 2 features 15 vehicles, including new additions, such as the UH-60 Black Hawk, a quad bike, a three-man patrol boat, a personal watercraft, a ZU-23 mounted on a BTR-D armored personnel carrier, and a UAV helicopter controlled via remote computer terminals. The Mi-24 attack helicopter, dating back to Battlefield 2, has now been replaced by the more capable Mi-28, while the original is reintroduced as a transport helicopter, much like the Black Hawk.
The currently available maps are set in various environments from South America and the mountainous regions along the borders of Russia.[10]
The gameplay in Bad Company 2 is primarily a squad based first-person shooter. Similar to previous titles in the series, the game is played out on large maps with vehicles, aircraft, turrets, unmanned aerial vehicles armed with hellfire missiles, and so on, but the majority of the game is based around infantry combat. Players can score points by performing a variety of tasks that do not involve directly engaging with opposition players. For example, the "engineer" class can score points through the repair of various equipment and vehicles, or the "medic" class can do so by healing his squad and reviving recently killed players. A key gameplay feature introduced by its predecessor, Bad Company, is destructible environments. The improved system is called "Destruction 2.0". It now allows players to completely demolish a building with sustained explosive firepower, resulting in the building becoming a pile of rubble and killing any trapped inside.[8] The game also includes bullet drop, a feature previously seen in single-player games such as the S.T.A.L.K.E.R. series, which causes bullets and other munitions to fall downwards due to gravity.
Along with Battlefield Vietnam, Bad Company 2 is one of only two games in the Battlefield series to show blood[9] without third-party modification. Bad Company 2 features 15 vehicles, including new additions, such as the UH-60 Black Hawk, a quad bike, a three-man patrol boat, a personal watercraft, a ZU-23 mounted on a BTR-D armored personnel carrier, and a UAV helicopter controlled via remote computer terminals. The Mi-24 attack helicopter, dating back to Battlefield 2, has now been replaced by the more capable Mi-28, while the original is reintroduced as a transport helicopter, much like the Black Hawk.
The currently available maps are set in various environments from South America and the mountainous regions along the borders of Russia.[10]
GTA-IV Game
Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North,[15] and released for the PlayStation 3 and Xbox 360 in Oceania, Europe, and North America on 29 April 2008,[16] and in Japan on 30 October 2008.[17] A Windows version of the game was released in North America on 2 December 2008 and in Europe on 3 December.[7][8][6] It was made available on Steam on 4 January 2009.[18] It is the sixth 3D game in the Grand Theft Auto series.
Two episodic packs have since been released for the Xbox 360, the first entitled The Lost and Damned, released on 17 February 2009. The second is entitled The Ballad of Gay Tony, released on 29 October 2009.[19][20] Both episodes were released for PlayStation 3 and Microsoft Windows on 13 April 2010[21] in North America and on 16 April[21] 2010 in Europe
Grand Theft Auto IV is one of the most critically acclaimed video games of all time, receiving an overwhelmingly positive response from critics, with many giving the game a perfect score. It is the all-time highest-rated game among Xbox 360 games and PlayStation 3 games on aggregated review website Metacritic[28] and the highest-rated game on MobyGames and TopTenReviews
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