The Force Unleashed is a third-person action game in which the player's character's weapons are the Force and a lightsaber.[20] Developers treated the main character's lightsaber like another Force power, and wanted to ensure "something visceral and cool" happened with each button-push.[20] The game has a combo system for stringing lightsaber attacks and for combining lightsaber attacks with Force powers.
Experience points earned by killing enemies and finding artifacts can be used to increase Starkiller's powers and traits.[21] The gameplay is intended to be easy to learn; the development team included "horrible" gamers to help ensure the game's accessibility.[22] Players can casually run and gun through the game, but the game rewards those who take a stealthy, more tactical approach.
The game includes enemies that are easy to overcome; game difficulty arises from presenting these enemies in large numbers that can wear down the player's character.[23] Additionally, enemies learn from the player's character's attacks; using the same attack on different characters can sometimes lead to the player's character doing less damage.[24] The enemies, which number over 50, have various strengths and weaknesses; developers faced the difficulty of effectively placing them throughout the game's varied environments.[23]
Movies and Games of your choice........
Speed through the latest entertainments....
Wednesday, June 30, 2010
Tuesday, June 29, 2010
Guitar Hero 5 Game
Gameplay in Guitar Hero 5 is similar to previous games in the series. Using a special game controller, players attempt to match scrolling notes as they appear on screen along a note track to mimic the playing of rock music and other songs. Hitting correct notes in time with the music increases the player's score and builds up the performance meter, while missing notes will cause the meter to drop. Should the meter fall below a certain threshold, the song will end prematurely with the player booed off the stage by a virtual audience. Correctly hitting ten consecutive notes will add to the player's score multiplier by one, up to a maximum of four times the original multiplier. Specially marked sections of the song, if completed correctly, help to build up Star Power, which can then be activated through an action with the controller to further double the current multiplier (up to 8x).
As with Guitar Hero World Tour, Guitar Hero 5 supports the playing of lead and bass guitar through guitar controllers, drums through a drum controller, and vocals through a microphone. Players can also play in groups of up to four local or remote players to form a band, co-operatively playing through a song. Whereas in World Tour, a band could only have one of each instrument, Guitar Hero 5 allows players to arrange for any combination of instruments, including all four players on the same instrument if they so choose.[
While playing in a band, Star Power is now tracked separately for each player, as opposed to collectively for the band as in World Tour.[5] A new play mechanic called "Band Moments" will require all members of the band to play sections of a song successfully to gain rewards, both in a temporary scoring multiplier and visual effects on screen. The Band Revival meter will appear when a player fails out of the song, requiring the other band members to play well as a group together in order to bring the failed player back into the game. Failing to do so will end the song prematurely.
As with Guitar Hero World Tour, Guitar Hero 5 supports the playing of lead and bass guitar through guitar controllers, drums through a drum controller, and vocals through a microphone. Players can also play in groups of up to four local or remote players to form a band, co-operatively playing through a song. Whereas in World Tour, a band could only have one of each instrument, Guitar Hero 5 allows players to arrange for any combination of instruments, including all four players on the same instrument if they so choose.[
While playing in a band, Star Power is now tracked separately for each player, as opposed to collectively for the band as in World Tour.[5] A new play mechanic called "Band Moments" will require all members of the band to play sections of a song successfully to gain rewards, both in a temporary scoring multiplier and visual effects on screen. The Band Revival meter will appear when a player fails out of the song, requiring the other band members to play well as a group together in order to bring the failed player back into the game. Failing to do so will end the song prematurely.
Monday, June 28, 2010
Shutter Island Movie
In 1954, U.S. Marshal Edward "Teddy" Daniels (Leonardo DiCaprio) and his partner, Chuck Aule (Mark Ruffalo), go to the Ashecliff Hospital for the criminally insane on Shutter Island. They are investigating the disappearance of Rachel Solando, a patient said to have vanished from a locked room. Dr. John Cawley (Ben Kingsley), the head psychiatrist, explains that Rachel was institutionalized after drowning her three children.
At last,Andrew finally comes to his senses, and has apparently accepted reality. However, later, while talking to Dr. Sheehan, he once again speaks as if he has regressed into his fantasy world. Dr. Sheehan silently indicates to Dr. Cawley that the roleplay was not successful. Orderlies approach with an orbitoclast. Andrew asks Dr. Sheehan whether it is better to live as a monster or die as a good man before leaving with the orderlies who escort him to receive a lobotomy.
At last,Andrew finally comes to his senses, and has apparently accepted reality. However, later, while talking to Dr. Sheehan, he once again speaks as if he has regressed into his fantasy world. Dr. Sheehan silently indicates to Dr. Cawley that the roleplay was not successful. Orderlies approach with an orbitoclast. Andrew asks Dr. Sheehan whether it is better to live as a monster or die as a good man before leaving with the orderlies who escort him to receive a lobotomy.
Perfect Dark Zero Game
It seems like it's taken an eternity to happen, but classic Nintendo 64 FPS Perfect Dark is finally available on Xbox LIVE Arcade for the Xbox 360. With spruced up 1080p visuals, a slick frame rate and eight-player online multiplayer, this is without a doubt the best version of the game to date, but just how well has the shooter aged in the 10 years since its original release? While there are certainly some areas that modern gamers will find hard to tolerate, Perfect Dark offers considerable bang for your 800 Microsoft Points and a huge dose of nostalgia.
As in GoldenEye, missions can be tackled in three ways: agent, special agent and perfect agent. Each of these difficulty settings introduces new objectives that need to be achieved, so while agent might require you to do little more than flick a switch and get to the end of the level, the latter two options require much more roaming around in order to complete all the objectives. Playing on the most basic agent difficulty should be for beginners only as you end up missing out on more than half the game's objectives and the levels themselves end up feeling really small due to the lack of exploration.
What isn't so great is how the game design hasn't been touched. A problem for some gamers will be the complete lack of map and objective markers. Level designs were great back in the day, but now the samey corridors make navigation somewhat of a pain, and it's easy to get a bit lost. You'll frequently have to complete numerous tasks to achieve a single objective, but the game gives you no information on how close you are to doing this, nor does it give you any indication as to where you need to be heading. Combine this with instant mission failure if you accidentally kill or destroy an item key to an objective, and no mid-mission checkpoints, and some gamers will certainly feel more than a little annoyed during their time with the game.
As in GoldenEye, missions can be tackled in three ways: agent, special agent and perfect agent. Each of these difficulty settings introduces new objectives that need to be achieved, so while agent might require you to do little more than flick a switch and get to the end of the level, the latter two options require much more roaming around in order to complete all the objectives. Playing on the most basic agent difficulty should be for beginners only as you end up missing out on more than half the game's objectives and the levels themselves end up feeling really small due to the lack of exploration.
What isn't so great is how the game design hasn't been touched. A problem for some gamers will be the complete lack of map and objective markers. Level designs were great back in the day, but now the samey corridors make navigation somewhat of a pain, and it's easy to get a bit lost. You'll frequently have to complete numerous tasks to achieve a single objective, but the game gives you no information on how close you are to doing this, nor does it give you any indication as to where you need to be heading. Combine this with instant mission failure if you accidentally kill or destroy an item key to an objective, and no mid-mission checkpoints, and some gamers will certainly feel more than a little annoyed during their time with the game.
Serious Sam HD Game
Serious Sam HD First Encounter is a remake of the 2001 PC original, therefore the Egypt setting of the original is back, as are the men that charge at you and explode in your face. The scorpions that fire gattling guns make a return, as do the sprinting boney beasts, floating heads and men with rotating blades for faces. The enormous beasties that serve as bosses are here too, along with plenty of weapons, pick-ups and secret areas. Serious Sam is an arcade shooter, the kind of which we haven't seen for some time. Playing this HD remake is like you've stepped out of a time machine into the past, and fans of the original will instantly find themselves back in 2001.
For those completely unaware of the series until now, at the time of its release Serious Sam was probably closest in feel and gameplay to the original Doom. There's more depth to the gameplay here, though, with enemies coming at you from all sides, in greater variety and at differing speeds. This is a devilishly difficult game. You're only going to see Serious Sam HD through to its conclusion if you've got great hand eye coordination and the reflexes of a ninja. It's easy to panic when hordes of enemies are bearing down on you, but doing so and wildly firing in all directions is a recipe for disaster.
Little on the market today can be compared to Serious Sam's crazy, relentless action, but the Left 4 Dead series is certainly carrying the torch. Valve's co-op zombie kill-em-up throws wave after wave of enemies at you, but it does so with more intelligence than Croteam's game. Having seen what can be done with swarms of enemies and pacing, Serious Sam HD's completely scripted encounters feel old in comparison, highlighting the game's true age a little more clearly than I'd imagined would be the case.For nostalgia alone, die-hard fans will get a lot out of this HD remake, but gamers who have been spoilt by current genre favourites may well find Serious Sam HD a bit too simple for its own good.
For those completely unaware of the series until now, at the time of its release Serious Sam was probably closest in feel and gameplay to the original Doom. There's more depth to the gameplay here, though, with enemies coming at you from all sides, in greater variety and at differing speeds. This is a devilishly difficult game. You're only going to see Serious Sam HD through to its conclusion if you've got great hand eye coordination and the reflexes of a ninja. It's easy to panic when hordes of enemies are bearing down on you, but doing so and wildly firing in all directions is a recipe for disaster.
Little on the market today can be compared to Serious Sam's crazy, relentless action, but the Left 4 Dead series is certainly carrying the torch. Valve's co-op zombie kill-em-up throws wave after wave of enemies at you, but it does so with more intelligence than Croteam's game. Having seen what can be done with swarms of enemies and pacing, Serious Sam HD's completely scripted encounters feel old in comparison, highlighting the game's true age a little more clearly than I'd imagined would be the case.For nostalgia alone, die-hard fans will get a lot out of this HD remake, but gamers who have been spoilt by current genre favourites may well find Serious Sam HD a bit too simple for its own good.
Superstars v8 Next Challenge Game
A racing game based on the Italian Superstars Championship isn't exactly going to be able to go head to head with the likes of Forza and Gran Turismo in terms of brand awareness here in the UK, but it does allow for a few things that we don't see very often in racers. Superstars V8 Next Challenge features circuits you won't be used to racing in a car, and the TOCA-style suped up road cars will take you back to when the Codemasters series ruled the roost. Milestone's latest Superstars game might be a little too similar to last June's effort for some, but it's still a decent racing title.
Straight off the bat it's clear that V8 isn't the most content-packed title you'll play this year. The single-player modes are essentially a collection of what we've come to expect as the norm in every racing game. There's Quick Race, Time Attack, Race Weekend, Championship and Superstars Licences. Of these, it's Championship that is the meat and bones of the game, placing you in a Superstars championship season, competing in each event, complete with all the pre-race warm ups and qualifying you'd expect.
On the track cars handle pretty well, but just as in last year's game, they have a tendency to snake side to side once you slightly lose control of your backend. The 19-car races are well contested, although not nearly as rough and exciting as races in Forza 3 and GRID, and the 11 tracks all take time to master - they are real-life race tracks after all.Superstars V8 Next Challenge is so similar to its predecessor that it's hard to recommend to existing fans. For newcomers it's competent in key areas, offering a solid handling model and smart visuals, but compared to the best on the market it falls some way short of what's required.
Straight off the bat it's clear that V8 isn't the most content-packed title you'll play this year. The single-player modes are essentially a collection of what we've come to expect as the norm in every racing game. There's Quick Race, Time Attack, Race Weekend, Championship and Superstars Licences. Of these, it's Championship that is the meat and bones of the game, placing you in a Superstars championship season, competing in each event, complete with all the pre-race warm ups and qualifying you'd expect.
On the track cars handle pretty well, but just as in last year's game, they have a tendency to snake side to side once you slightly lose control of your backend. The 19-car races are well contested, although not nearly as rough and exciting as races in Forza 3 and GRID, and the 11 tracks all take time to master - they are real-life race tracks after all.Superstars V8 Next Challenge is so similar to its predecessor that it's hard to recommend to existing fans. For newcomers it's competent in key areas, offering a solid handling model and smart visuals, but compared to the best on the market it falls some way short of what's required.
The Beatles: Rock band Game
The Beatles: Rock Band is a music video game developed by Harmonix Music Systems, published by MTV Games and distributed by Electronic Arts. It is the third major console release in the Rock Band music video game series and, like other games in the series, it allows players to simulate the playing of rock music by using controllers shaped like musical instruments. The game's soundtrack consists of 45 songs by the popular British rock group The Beatles and features virtual depictions of the band members performing the songs. Additional songs and albums by The Beatles were made available for the game as downloadable content.
The game was released internationally on 9 September 2009, coinciding with the release of new, remastered compact disc versions of The Beatles albums. It incorporates many of the gameplay features of the Rock Band series; however, it is not an expansion pack for the Rock Band series and content for it and other Rock Band titles is not cross-compatible. Harmonix co-founder Alex Rigopulos described the game as "... a new, full game title production built from the ground up."[1] Gameplay mechanics differ slightly from previous Rock Band games, including the addition of a three-part vocal harmony system.
The Beatles: Rock Band allows players to perform simulated rock music by providing up to six players with the ability to play three different controllers modeled after music instruments (a guitar controller for lead guitar and bass guitar gameplay, a drum controller and up to three microphones for vocals). Players simulate the performance of rock music by using their controllers to play scrolling on-screen notes. For lead and bass guitar, this is accomplished by holding down colored buttons mimicking guitar frets and pushing the controller's strum bar; for drums, this requires striking the matching colored drumhead, or stepping on the pedal to simulate playing bass drum notes. When singing vocals, the player must sing in relative pitch to the original vocals. A pitch indicator displays the singer's accuracy relative to the original pitch. For songs with multi-part vocals, players need only to stay in tone with the lead singer to score points and keep their performance meter up, but players earn additional scoring bonuses when they successfully complete phrases in harmony.
The game was released internationally on 9 September 2009, coinciding with the release of new, remastered compact disc versions of The Beatles albums. It incorporates many of the gameplay features of the Rock Band series; however, it is not an expansion pack for the Rock Band series and content for it and other Rock Band titles is not cross-compatible. Harmonix co-founder Alex Rigopulos described the game as "... a new, full game title production built from the ground up."[1] Gameplay mechanics differ slightly from previous Rock Band games, including the addition of a three-part vocal harmony system.
The Beatles: Rock Band allows players to perform simulated rock music by providing up to six players with the ability to play three different controllers modeled after music instruments (a guitar controller for lead guitar and bass guitar gameplay, a drum controller and up to three microphones for vocals). Players simulate the performance of rock music by using their controllers to play scrolling on-screen notes. For lead and bass guitar, this is accomplished by holding down colored buttons mimicking guitar frets and pushing the controller's strum bar; for drums, this requires striking the matching colored drumhead, or stepping on the pedal to simulate playing bass drum notes. When singing vocals, the player must sing in relative pitch to the original vocals. A pitch indicator displays the singer's accuracy relative to the original pitch. For songs with multi-part vocals, players need only to stay in tone with the lead singer to score points and keep their performance meter up, but players earn additional scoring bonuses when they successfully complete phrases in harmony.
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